Adobe Animate Game Programming
Wednesday, February 13, 2019
Every
vix:String = "Vix";
tropo:Int = 4;
best:Object = new Object();
protected var vast:Array = new Array(3);
vast[0] = vix;
vast[1] = tropo;
vast[2] = best;
protected function deltaFunction():void {
}
vast.every(deltaFunction, object);
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