Perhaps the best idea for creating a great piece of software is to break the task down into it's smallest parts. For example: if you can make every element of a game, you can combine them all to make a...game. That was the idea behind Quinkai. First, I made one example of every game element in the book, just to prove that I could. Then, I made a game that teaches me how to add them all together randomly.
It worked really well for me. The examples are on my Deviantart page.
JohnJenkins2315
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