Thursday, February 21, 2019

Learning

I want to learn how to make great games. It's a passion of mine, and one that I've only now started to develop. I'm working towards my ultimate goal, that of being a great creator. I have to figure out a way.

Tuesday, February 19, 2019

Update

It's been a while, so let me update you. I want to start adding some Python 3 code to here pretty soon, plus some HTML5 code. I really want to expand my learning and branch off into different areas.

Wednesday, February 13, 2019

Every

vix:String = "Vix";
tropo:Int = 4;
best:Object = new Object();

protected var vast:Array = new Array(3);

vast[0] = vix;
vast[1] = tropo;
vast[2] = best;

protected function deltaFunction():void {
}
vast.every(deltaFunction, object);

Monday, February 11, 2019

Arrays/Vectors

verty:Array = [2, "Slink", "11"];

shoze:Banik = new Banik("Shoze");
shf:Banik = new Banik("Shf");
sho:Banik = new Banik("Sho");


vesta:Vector = new Vector.<Banik>;

vesta.push(shoze);
vesta.push(shf);
vesta.push(sho);

Thursday, February 7, 2019

For The Future

Want to add some:

Python 3
XML
HTML
Actionscript 3
Perl
PHP
Ruby
C++
C#
Flowcharting
Pseudocode.

Saturday, February 2, 2019

Tech News

In tech news today, Google announces that it will be eliminating Google + from it's web services platform. They claim, to paraphrase, that the low number of adopters (ahem) make it pointless to keep maintaining Google +. I should've known something was wrong when my Google + page had 3 million views and I didn't even do anything.

Thursday, January 31, 2019

Short Programming Work

package {

import flash.display.MovieClip;
import flash.event.Events*;

public class BombGame extends MovieClip {

public var plaName:String; = "Bomber"
public var pla1:Player = new Player(100, 6, plaName);
public var bomb1:Bomb = new Bomb();

public function BombGame():void {

pla1.x = pla.y = 200;
addChild(pla1);

stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPreHandler);
stage.addEventListener(KeyBoardEvent.KEY_UP, keyUpHandler);

}

public function keyPreHandler(e:event):void {

switch (e.keyFromCharCode) {

"Up":
pla1.y-=speed;
break;

"Down":
pla1.y+=speed;
break;

"Left":
pla1.x-=speed;
break;

"Right";
pla1.x+=speed;
break;

"B";
pla1.dropBomb(bombsleft);
break;
}