Thursday, January 31, 2019

Short Programming Work

package {

import flash.display.MovieClip;
import flash.event.Events*;

public class BombGame extends MovieClip {

public var plaName:String; = "Bomber"
public var pla1:Player = new Player(100, 6, plaName);
public var bomb1:Bomb = new Bomb();

public function BombGame():void {

pla1.x = pla.y = 200;
addChild(pla1);

stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPreHandler);
stage.addEventListener(KeyBoardEvent.KEY_UP, keyUpHandler);

}

public function keyPreHandler(e:event):void {

switch (e.keyFromCharCode) {

"Up":
pla1.y-=speed;
break;

"Down":
pla1.y+=speed;
break;

"Left":
pla1.x-=speed;
break;

"Right";
pla1.x+=speed;
break;

"B";
pla1.dropBomb(bombsleft);
break;
}


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